The X-Files

Disc One
– Field Office

Meet your partner, Agent Cook.
Follow him to his office and ask him questions.
Go into your office and look at your artwork. Pay special attention
to your bulletin board.
Sit at your desk. Your phone will ring. Answer it.
Go to your bosses office. Ask Skinner and Shanks all the questions.
Go out of his office. Be casual to your partner.
Go to your office. Log on to your computer. Your name is Craig
Willmore. Password was on bulletin board: Shiloh.
Read your email. Delete it if you like.
Click APB. Click send. Click quit.
Practice with your cell phone by opening Mulder and Scully’s file
in your inventory and dialing their cell numbers. Sure enough, they
don’t answer.
Open your desk drawer and get your gun, badge, and cuffs.
Play with your tape dispenser.
Pick up case files on your desk and go into Cook’s office. Talk to
Click on the case files in your inventory and drag them to his face.
Click again. He has to take them. Heh heh.
Go out of his office. Talk to Skinner.
Go into conference room and get all the cool stuff out of the cabinet
Use your PDA in your inventory. Click on Everett. Click on Comity Inn.

Disc Two
– Comity Inn

Show your badge to the girl with the ‘tude.
Ask her all the questions.
Go to the rooms. Look at all the stuff.
Mulder’s room: sunflower seeds, Magic Bullet, case file (read),
book beside Mulder’s bed (read), restaurant brochure, beverages.
Scully’s room: Talk to Skinner, bible, TV, laptop.
You can try some passwords, ask Skinner, but I don’t think we’ll
ever know what it is. Doesn’t matter. We don’t keep it long.
If you’ve thouroughly searched Mulder’s room, there is a phone icon
in the top left. Drag it to Skinner’s face.
Go out to the girl with tude and ask her more questions. Drag the
phone to her face.
Go to the car. Skinner is still in Scully’s room. Who cares. Leave
him. He gets back on his own.
Go to Seattle/ Field Office

– Field Office

Go to your office. Bye bye laptop. Why do you set it down there?
Who knows. Sit at your desk.
In your PDA click your field notes icon. Get phone numbers and
license number of car.
Log onto your computer. Use ING to check out the numbers. Ooo.
An address.
Log off. Call the numbers using your cell phone.
Call computer crimes using menu on phone. Oooo. Bummer.
Check out your coffee mug. Play with the tape some more.
Go to conference room and talk to Skinner.
Use PDA to go to Dockside Warehouse.
Dockside Warehouse
Walk around to the dock in back. Get warehouse phone number.
Walk back to where Skinner is waiting. Use your lockpick to open
the padlock.
Find blood stain on floor, bullet in post just above, Moreley butt
on floor to the right, and some crates near the door. Use your
evidence kit to collect stuff. What nice crates. Too bad I can’t
open them.
Look in the barrels. Booooooring.
Go to the office where Skinner is and go upstairs. Ooo. Dark. Use
your flashlight. Find the crowbar.
Open one of the crates with the crowbar. Use evidence kit again.
Go out the back door of the warehouse. Oooo. A boat.
Go show your badge and talk to the guy. Ask all the questions. Drag
the icons from the top of the screen to his face. If you don’t
have all the evidence when you interview this guy, you’ll have to
come back for a second interview when you do get it all.
Go back and talk to Skinner. Don’t forget the icons in top left
corner! You need to get him to talk about those! Go out the front
door. Talk to Skinner again. Ooo. A black Sedan.
Go toward the black sedan. Have your camera ready. Take a pic of
the license plate. Was that an Intrigue?
Go to Crime Lab.

– Crime Lab

Talk to the guy. Give him the evidence you’ve collected.
Go to field office.
Field Office
Log onto computer.
Download photos and get license number.
Run a check on the license and the phone number.
Run a check on Wong. Oooo.
Use PDA to forward latest field notes to Skinner and Shanks, if
you like.
Go talk to Skinner. He gets a call. Bye bye, Skinner.
Go back to your office. Cook comes in. Talk to him. I prefer not to
tell him too much or take help.
Leave your office. Night, night laptop.
Use PDA and go to the warehouse.

– Warehouse, night

Go around to the back door and pick the lock.
Put on your night vision goggles and watch the show..
Go look in the hatch in the floor.
PDA notes to Skinner and Shanks.
Go to your apartment.
Cool stuff. When you’ve finished exploring („F….B….I!!!“)
Go to bed.
Wake up.
Go to warehouse. (Or to the Field Office.)

Disc 3
(Going to the Field office first also works, and is a little faster.)

– Warehouse

Oooo. Crime scene.
Show badge. Talk to guard.
Talk to coroner and male detective.
Talk to female detective. Oooo. The love interest? No, this is
Cooperate with her, or the game will end abruptly. Kind of fun,
She takes you on boat.
Talk to her on boat. Look at stuff.
Find yellow slicker and pills in cabinet.
Talk to her about all that.
Talk to Harbor Master about everything.
Go to the Tarakan.

– Terakan

Look at hull closely. Go on board. Go downstairs look at some crates
with a symbol then find the crate with the sphere thingy in it.
Go back to the deck then up one flight. Find two log books in Russian.
Go outside on middle deck and look at burned hull.
Top floor. Find fingerprints. Talk to Astadourian. Let her handle
the log books.
Call John Amis (Crime Lab)
Go to Crime Lab.

– Crime Lab

Drop off sphere. Talk to him.
Go to Field Office

– Field Office

Find Cook. Poor Cook.
Look in cabinet. Bye bye laptop.
Answer phone.
Talk to Cook.
Log on and look up Media-Tarakan.
PDA mail notes to Skinner and Shanks.
Go back to Tarakan

– Tarakan

(If you’ve already looked at everything, you can go on to Coroners.)
Talk to Asta.
Look at burned section of hull with her. Guy comes to talk to you.
Go to Coroner’s office

– Coroner’s office

Ask all questions.
Get bullet.
Talk to Asta.
Go to Crime Lab.

– Crime Lab

Give him the new bullet.
Go to apartment.

Disc 4

– Apartment

Log on computer.
Check email. Check fingerprints that Amis sent you. Oooo. Look who
it is.
Log off.
Knock at door. Let Cook in. Be nice. Tell him what he wants to hear.
Ask him about fingerprints.
Go to warehouse.

– Warehouse, night.

Get in dirivers side, then out passenger side.
Look at side of truck. Gordon’s Hauling.
Get back in truck. Look in sunvisor then glove box.
Get paper RR#1121 and 82434
Get back out the passenger door quickly.
Go to apartment.

– Apartment

Log on. Run checks on numbers from Harbor Master. Bummer.
Go to bed.
Wake up.
Let Asta in. Talk to her.
Watch video tape. Get 2 separate faxes and hand them to her.
Talk some more.
Go to the Coroner again with her. I take a shower.

– Coroner’s Office

Ask all the questions and icon questions.
Go to Charno and Gordon’s Hauling.

– Gordon’s Hauling

Talk to Asta. Go in building.
Find Shovel FIRST (don’t worry about the pliers) then the paper on
the floor.
Oooo. Ow.
Quickly use the shovel to beat out the vent panel near the floor
and escape.
Talk to her.
PDA mail notes to Skinner and Shanks.
Go to apartment.

– Apartment

Go to bed.
Get up.
Go to the field office.

Disc 5

– Field Office

Find Cook in the conference room.
Talk to him, then go on the raid with him to the new warehouse.

– Smol’s Warehouse

Kill three guys on the first floor, and two more upstairs.
Go to the top floor and find the spiral stairs going up.
Go down right beside them. Talk to Smol. Talk to your pard.
Go to first floor and find gun and log book. Look at crates with
Go back and talk to both of them about the gun and logbook.
Go to Crime Lab.

– Crime Lab

Poor John.
Test the gun.
Go back to Smol’s warehouse

– Smol’s Warehouse

Talk to Smol about the gun again.
Cook will take him away.
John Amis calls. He is mad at you.
Go to Apartment.

– Apartment

Asta arrives. She is madder at you. Feel like Mulder yet?
Talk to her.
Listen to phone message.
Check email. Run fingerprints. Bummer.
Go to bed.
Get up.
Go to Sand Point.

– Sand Point.

He doesn’t play around and you will die if you don’t pay attention.
He leaves. Asta shows up.
Talk to her.
Go to Hospital in Goldbar.

Disc 6

– Hospital

Be nice to this slimy woman or get fired.
Show your badge.
Tell her Scully’s name and that Skinner is her boss. Then you can
ask all the other questions. Personally, I like to shoot her.
Go into the room. Scully!!!!
Unfortunately, she is not overjoyed to see you. Be honest and most
important, SHOW HER THE PLAM. Then ask her all the questions.
Go to RR1121

– RR 1121 Train yard.

Go climb telephone pole and use your binoculars to look at top of
train car.
Talk to Asta, then go find and explore the inside of that car.
Go out of car and find homeless guy.
Play his game, but if you get bored, it’s a videotape.
PDA check mail, read about the bomb, then send notes to Skinner and
Go to field office.

– Field Office

Put tape in and watch it.
Run ING on the pic of the doctor.
Connect with video conference.
Go to Alaska

Disc 7

– Alaska

Col Rauch’s house.
Go inside upstairs.
Look at the body. Talk to it. Nothing.
Pull the little skeleton hanging from the ceiling. Go up.
Talk to him. He’s nicer than Scully.
After he leaves, deal with the NSA guys. I just shoot them.
Autumn is nicer: She was able to run You can run from the NSA guys.
You get a use icon on the landing. You then get followed in the
dark in the woods. Gotta run right then straight ahead twice and
then hide in a tree.
It’s hard. If you go with them …. well no need to read further.
Go to the base.

– Base

Meet up with Scully in the base. Start looking for Mulder.
Shoot anyone who is not Mulder or Scully or Cook.
I don’t think you can get the password for the computer. You don’t
need it though for the map.
Check out the map.
Don’t go looking at the shelves too closely. Scully gets mean and
you die.
Find the room with the cattle prod. Cook will attack you.
Listen to what he has to say then zap him. If you shoot him you are
on your own, because I haven’t been able to win after shooting him!
Zap him, repeat, zap him.
Find Mulder. Oooo, Spooky!Mulder. Don’t try to talk to him.
Tell Scully to run.
Turn right when you can and shoot the guy. Go back to the room where
you zapped Cook. Beside it is a big room with a glass freestanding
room inside it. Go to the very back of the big room and find Scully.
Go to the central room that has some electrical problems (zzitt
zzitt room) and push the button.
Go back to the room where you left Scully and push another button
that powers up the glass room.
Open the door at each end of the glass room.
Go through the door next to the little room and find Scully again.
Go either way.
Shoot the guard.
Get the key off his dead body.
When Mulder comes at you run back to the big room and lure him
through the glass room and close the door.
Mulder has a bad time. Scully watches Mulder have a bad time.
Sad Scully.
Cook beats you up, and makes you turn the key.

You can’t plam him. Throw the plam to Scully.



(online seit 1998)