Diablo

DIE QUESTS

Bevor man nicht mit dem Auftraggeber gesprochen hat, das Quest also im Quest Log verzeichnet ist, lassen die meisten Quests sich nicht erledigen – die Belohnung gibt es meistens, wenn man zum Auftraggeber zurückkehrt.

– Dark Passage
Auftraggeber: Pepin the Healer
Lösung: Im 2. Level befindet sich ein Zugang zu einer Höhle („To a Dark Passage“). Betreten und bis zum vergifteten Fluß durchqueren – Achtung, hier treiben sich Goat Men vom „Flesh Clan“ herum, für unerfahrene Abenteurer keine einfachen Gegner. Belohnung: Ring of Truth (Ring, +10 HP, -1 Damage from enemies, resist all + 10%)

– The Butcher
Auftraggeber: Wounded Townsman vor dem Dungeon-Eingang
Lösung: Ebenfalls im 2. Level: Ein kleiner, quadratischer Raum, durch die vielen Leichen von außen gut zu erkennen. Die Tür öffnen, den Butcher – einen Dämonen vom Typ „Overlord“ mit Riesenaxt – besiegen und seine Waffe mitnehmen. Belohnung: Eben die Waffe – The Butcher’s Cleaver (Zweihandaxt, 4-24 Damage, +10 Might,
Durability 10)

– The Curse of King Leoric
Auftraggeber: Ogden the Tavern Owner
Lösung: Im 3. Level befindet sich wie bei der Dark Passage ein Zugang. Massenhaft Skeletons, Corpses, Burning Deads und Horrors treiben sich hier herum. Bei der Halle mit den zwei
Seitenräumen erst den nördlichen Hebel ziehen, um die Geheimkammer zu öffnen, dann den südlichen, der das Gitter entfernt. Ab jetzt alle Reserven einsetzen, die vorhanden sind. Den
Skelettkönig schnellstmöglich besiegen, da er seine gefallenen Diener wiederbelebt!
Belohnung: Die Krone des Skelettkönigs – Undead Crown (Helm, Armor 8, Life Stealing)

– Ogden’s Sign
Auftraggeber: Ein Fall für sich. Eigentlicher Auftraggeber ist Ogden, aber im 4. Level treibt sich auch noch ein Wesen namens „Snotspill“ (Anführer der „Dark Ones“) herum, das ebenfalls Wert auf das Schild legt.
Lösung: Im selben Raumkomplex wie Snotspill befindet sich auch die Truhe mit dem Schild, bewacht von einigen Overlords. Man kann das Schild nun Ogden geben, dann reagiert Snotspill beleidigt und hetzt alle Dark Ones auf einen. Wenn man ihm das Sign allerdings gibt, tut er das auch…
Belohnung: Materiell da wie dort keine, aber erst wenn man das Sign zurückgegeben und Snotspills Horden besiegt hat, ist der Weg zum 5. Level frei!

– Gharbad the Weak
Auftraggeber: Gharbad the Weak, 4. Level
Lösung: Nicht sehr schwer – Gharbad in Ruhe lassen, alle paar Levelwechsel stellt er ein magisches Item her, nach dem dritten greift er an. Er ist allerdings kein sonderlich schwerer
Gegner (eben „Weak“). Belohnung: Gharbads Items eben.

– Magic Rock
Auftraggeber: Griswold the Blacksmith
Lösung: Der Magic Rock liegt irgendwo im 5. Level auf einem Tisch – mitnehmen, Griswold geben.
Belohnung: Empyrean Band (Ring, +20% Light Radius, Faster Hit Recovery, +2 to all Attributes)

– Valor
Auftraggeber: „Book of Blood“ im 5. Level
Lösung: Bloodstone auf den Altar of Blood legen, es öffnet sich in der Nähe eine Tür, die den Weg zu einem Raum mit weiteren Horned Demons und einem Bloodstone freigibt. Das Ganze wiederholen, den Gang entlanggehen, vier oder fünf Horned Demons besiegen (hört sich schlimmer an, als es ist) und Arkaine’s Valor nehmen.
Belohnung: Arkaine’s Valor (Körperpanzer, Armor 25, + 10 Vitality, Fastest Hit Recovery) – die perfekte Rüstung, bis ungefähr Level 11.

– Chamber of Bone
Auftraggeber: Noch so’n Buch, 6. Level
Lösung: Im 6. Level befindet sich eine Treppe zur Chamber of Bone. Alles abmetzeln – hauptsächlich Unseen, Horrors und Horned Demons – und alle Items nehmen, als Bonus gibt’s den „Guardian“-Spruch.
Belohnung: Wie gesagt – viele magische Items und der Spruch.

– Chamber of the Blind
Auftraggeber: Book of the Blind, 7. Level
Lösung: Kein „Unterlevel“, nur ein Raumkomplex voll von Hidden-Abarten und einigen magischen Items.
Belohnung: Eben die Items.

– Black Mushroom
Auftraggeber: Adria the Witch, nachdem man ihr den „Fungal Tome“ aus Level 9 gegeben hat. Lösung: Im 9. Level befindet sich ein Mushroom Patch, auf dem der gesuchte Pilz liegt. Belohnung: Noch gar nichts, es geht noch weiter:
– Demon’s Brain
Auftraggeber: Adria the Witch schickt einen zu Pepin the Healer
Lösung: Irgendein Viech wird sein Brain schon hinterlassen…nehmen und zu Pepin gehen, dieser gibt einem dann den Trank für die Hexe.
Belohnung: Die Hexe will den Trank gar nicht, man darf ihn behalten – er bringt bloß nichts…

– Anvil of Fury
Auftraggeber: Griswold the Blacksmith
Lösung: Der Anvil of Fury befindet sich in Level 10 auf einer von „Night Clan“ Goat Men bewachten Halbinsel.
Belohnung: Griswold’s Edge – (Einhandschwert, Fire Hit Damage 1-10, Fast Attack, Knocks Target Back, To Hit: +20%, Mana +20, nur die Hitpoints -20 trüben das Gesamtbild ein bißchen – ein phantastisches Schwert, vor allem, wenn man gerade einmal wieder von Monstern umzingelt wurde).

– Warlord of Blood
Auftraggeber: Buch, 13. Level
Lösung: Der genannte Warlord treibt sich am Eingang zum 14. Level mit wahren Massen von Steel Lords herum – zu Kleinholz verarbeiten.
Belohnung: Im selben Raum befinden sich richtig viele Waffenständer mit vielen hübschen Magic, manchmal sogar Unique Items.

– Lachdanan
Auftraggeber: Lachdanan, 14. Level
Lösung: Das von Lachdanan verlangte Golden Elixir liegt irgendwo im 15. Level auf dem Boden.
Belohnung: Lachdanan hinterläßt irgendein Magic Item und den Veil of Steel (Helm, Armor 18, Resist all: +50%, -20% Light Radius, +60% Armor, -30 Mana, +15 Strength, +15 Vitality)

– Archbishop Lazarus
Auftraggeber: Cain the Elder, nachdem man ihm den Staff of Lazarus vom Vile Stand im 15.
Level gebracht hat Lösung: Durch das rote Portal im 15. Level gehen. Man wird in Lazarus‘ Lair gebeamt. Hier alles niederstrecken, dann erst das erste, dann das zweite Book of Vileness lesen. Auf das
Kreisportal gehen, bei dem man angekommen ist, Lazarus und seine Spießgesellen in die Hölle schicken und zurück.
Belohnung: Beim Kampf gegen Lazarus‘ Horden fällt schon mal das eine oder andere witzige Unique Item ab – möglicherweise sogar der Grandfather (10-20 Damage, +5 to all Attributes,
+20% to Hit, +70% Damage, dabei aber ein Einhandschwert und somit die beste Waffe im Spiel)

– Diablo
Auftraggeber: Cain the Elder nach Lazarus‘ Tod
Lösung: Über das Pentagramm in den 16. Level teleportieren. Alles vernichten, dann nacheinander die Hebel ziehen – nach jedem Hebel öffnet sich eine der zuvor verschlossenen Kammern. In der letzten Kammer befindet sich Diablo, dessen Begleithorde jedoch schlimmer ist als er selbst – dem großen Roten sollte durch einige Schwertstreiche der Garaus gemacht worden sein.
Belohnung: Friede in Tristram – ist das nichts? Durch das hübsche Extro läßt sich Blizzard übrigens alle Optionen auf einen weiteren Teil offen (Baal? Mephisto?).

DIE MONSTERLISTE

dürfte sich von selbst erklären: Name, Hitpoints, Resistances und Immunities der „gewöhnlichen“ Monster, dazu bei einigen spezielle Anmerkungen, durch ein * gekennzeichnet.

Name Resistances Immunities Hitpoints

Acid Beast* – – 20-33
Advocate** Fire Magic, Lightning 72-72
Azure Drake Fire, Lightn. – 80-100
Balrog Magic Fire 90-100
Black Death*** – Magic 12-20
Blink – – 6-14
Blood Claw – Magic, Fire 37-62
Blood Knight Fire Magic, Lightning 100-100
Blood Stone – Magic, Fire 27-37
Bone Gasher Magic – 14-20
Burning Dead*** Fire Magic 4-6
Burning D.(Bogen)***Fire Magic 5-12
Burning D. Cptn.*** Fire Magic 7-12
Cabalist** Magic, Fire Lightning 60-60
Carver – – 2-4
Cave Viper – Magic 50-75
Corpse Axe** – Magic 1-3
Corpse Bow** – Magic 4-8
Corpse Captain** – Magic 6-10
Counselor* Magic, Fire, Lght. – 35-35
Dark One – – 12-18
Death Wing – Magic, Lightning 45-75
Devil Kin – – 6-12
Doom Guard Magic, Fire – 82-82
Fallen One – – 1-2
Familiar Magic Lightning 10-17
Fiend – – 1-3
Fire Clan Fire – 25-32
Fire Clan (Bogen) Fire – 20-25
Flayed One Magic Fire 80-100
Flesh Clan – – 15-22
Flesh Clan (Bogen) – – 10-17
Frost Charger Lightning Magic 30-50
Gargoyle Lightning Magic 30-45
Ghoul** – Magic 3-5
Gloom Magic – 14-18
Gold Viper Lightning Magic 70-90
Guardian Magic Fire 70-80
Hell Spawn Magic Lightning 70-100
Hell Stone – Magic, Fire 30-40
Hidden, The – – 4-12
Horned Demon – – 20-40
Horror*** Lightning Magic 7-22
Horror Captain*** Lightning Magic 17-25
Illusion Weaver Magic, Fire – 20-30
Lava Maw* Magic Fire 50-75
Magma Demon Fire Magic 25-35
Magistrate** Magic, Lightning Fire 42-42
Mud Man – – 50-62
Mud Runner – – 25-40
Night Clan Magic – 27-35
Obsidian Lord Lightning Magic 35-55
Overlord – – 30-40
Plague Eater – – 6-12
Poison Spitter* – – 30-42
Red Storm Lightning Magic 27-55
Rotting Carcass** – Magic 7-12
Scavenger – – 1-3
Shadow Beast – – 12-18
Skeleton*** – Magic 1-2
Skeleton Captain*** – Magic 1-3
Slayer Magic Fire 60-70
Snow Witch Lightning – 67-87
Soul Eater Magic, Lightning Fire 70-112
Stalker – – 15-22
Steel Lord Magic, Lightning Fire 90-90
Stone Clan Magic – 20-27
Storm Lord Lightning Magic 37-67
Storm Rider Magic Lightning 30-60
Succubus Magic – 60-75
Toad Demon – Magic 67-80
Unseen Magic – 17-25
Vortex Lord Magic Fire 80-90
Winged-Demon Fire Magic 22-30
Zombie*** – Magic 2-3

Anmerkungen:
* Verschießt Säurebälle (da hilft keine Resistance) und verwandelt sich beim Ableben in eine – ebenfalls gefährliche – Säurelache
** Kann sich herumteleportieren, tut es aber nicht, wenn man mit Bogen oder Zaubersprüchen angreift
*** Untot, „Holy Bolt“-Ziel

 

Table of Contents

1. List of Monster Attributes
2. Spells
3. Item List
4. Shrine List
5. Books
6. Quest List and walkthroughs

Parts 1-3 are contained in my first post, and parts 4-6 (including the
quest walkthroughs) is contained in the second post.
———————————————–

1. LIST OF MONSTER ATTRIBUTES

The following is a list of monsters encountered in Diablo. The
statistics given reflect the attributes of the monsters in a single
player game. The „lvl“ statistic indicates the level of the dungeon in
which a particular monster can initially be encountered. The monsters are divided into the following „types“ – all creatures of the same type look exactly the same in shape (except as noted below), but colour, resistances and abilities vary within the same „type“:

1 Fallen Ones (regardless of weapon type)
2 Scavengers
3 Zombies
4 Skeletons (including archers)
5 Goat Men (including archers)
6 Winged Fiends
7 The Hidden
8 Gargoyles
9 Horned Demons
10 Overlords
11 Mages
12 Red Storm/lightning Demons
13 Magma Demons
14 Spitting Terrors
15 Balrogs
16 Knights
17 Vipers
18 Succubus
19 Diablo

Unique monsters are indicated with an asterick (*). A complete listing of monsters, including unique monsters, by type is contained after the following chart. Special attacks are indicated in parenthesis after resistances and immunities. The creatures are listed alphabetically based upon the earliest lvl of the dungeon in which I have encountered them. Note that the special abilities of certain classes (such as the ability of ‚Spitting Terrors‘ to spit), which all creatures of that class possess, are not given. Since the game does not indicate the specific resistances and immunities of the ‚unique‘ monsters, I have indicated in square brackets immunities which I have observed. I have also indicated the unique item (unique items are described in detail in part 3 of this FAQ) which can be obtained from killing certain unique monsters.

LVL NAME OF MONSTER TYPE HIT POINTS RESISTS/IMMUNE/(SPECIAL ATTACK)

1 Fallen One 1 1-2 none
Scavenger 2 1-3 none
Skeleton 4 1-2 none/magic
Skeleton Archer 4 1-2 none/magic
Skeleton Captain 4 1-3 none/magic
Zombie 3 2-3 none/magic

2 *The Butcher 10 n/a some/none
(Butcher’s Cleaver)
Carver 1 2-4 none
Corpse Bow 4 4-8 none/magic
Corpse Captain 4 6-10 none/magic
*Deadeye 4 n/a some/some
Devil Kin 1 6-12 none
Fiend 6 1-3 none
Ghoul 3 3-5 none/magic
Plague Eater 2 6-12 none
Rotting Carcass 3 7-12 none/magic

3 Blink 6 6-14 none
*Bongo 1 n/a none
*Brokenhead Bangshield 4 n/a some/some
Burning Dead 4 5-12 fire/magic
Burning Dead Archer 4 fire/magic
Burning Dead Captain 4 8-15 fire/magic
Corpse Axe 4 2-3 none/magic
Dark One 1 10-18 none
*Ed Chupacabras 2 n/a some/none
Flesh Clan 5 10-17 none
Horror 4 6-10 lightning/magic
Horror Archer 4 lightning/magic
*Rotcarnage 3 n/a some/some
Shadow Beast 2 12-18 none
*Skeleton King 4 n/a some/some/(raise skeletons)
(undead crown)
*Skullfire 4 n/a none/some

4 *Backlash the Burning 4 n/a none/some[magic, fire] Black Death 3 12-30 none/magic/(drain life)
Flesh Clan Archer 5 none
*Gharbad the Weak 5 n/a none/some[lightning] Gloom 6 14-18 magic/none
Horror Captain 4 17-25 lightning/magic
*Moonbender 6 n/a none/some[fire] Overlord 10 30-40 none
*Pulse Crawler 2 n/a some/some
*Snotspill 1 n/a some/none

5 *Bloodskin Darkbow 5 n/a some/none
(The Bonesaw)
Familiar 6 10-17 magic/lightning/(lightning)
*Foulwing 6 n/a some/none
The Hidden 7 4-12 none
*Shadow Drinker 4 n/a some/some/(disappear)
Winged Demon 8 22-30 fire/magic

6 Acid beast 14 20-30 none
*Bloodgutter 5 n/a none/some[fire] Fire Clan 5 25-32 fire/none
Fire Clan Archer 5 20-25 fire/none
Bone Gasher 2 magic/none
Horned Demon 9 20-40 none
Unseen 7 17-25 magic/none

7 Blood Stone 13 27-37 none/magic, fire
*Gorestone 5 n/a some/none
Illusion Weaver 7 20-30 magic,fire/none
Mud Man 10 50-62 none
Night Clan 5 27-35 magic/none
Night Clan Archer 5 25-32 magic/none
*Stalker 7 n/a
Stone Clan 5 15-20 magic/none
Stone Clan Archer 5 20-27 magic/none

8 *Baron Sludge 10 n/a some/some
*Chaos Howler 14 n/a none
*Death Spit 14 n/a some/none
*Firewound the Gum 13 n/a some/some
Poison Spitter 14 30-42 none
*Zhar the Mad 11 n/a some/some/(spells)
(books)

9 Blood Claw 8 37-62 none/magic,fire
Magma Demon 13 25-35 fire/magic/(lava)
Redstorm 12 27-55 lightning/magic/(lightning)

10 *Blackstorm 9 n/a none/some
*Flayer 12 n/a
Obsidian Lord 9 35-55 lightning/magic
Pit Beast 14 40-55 magic/none

11 Cave Viper 17 50-75 none/magic
Death Wing 8 42-75 none/magic,lightning
Flayed One 10 80-100 magic/fire
Frost Charger 9 lightning/magic
Storm Rider 12 30-60 magic/lightning/(lightning)

12 Maelstorm 12 45-75 magic/lightning
Slayer 15 60-70 magic/fire/(inferno)

13 Firedrake 17 60-85 fire/magic
Guardian 15 70-80 magic/fire
Gold Viper 17 70-90 lightning/magic
Lava Maw 14 50-75 magic/fire
Steel Lord 16 90 magic,lightning/fire
*Warlord of Blood 16 n/a none/some

14 Blood Knight 16 100 fire/magic, lightning

15 Advocate 11 72 fire/lightning,magic/(spells)
Azure Drake 17 80-100 fire, lightning / none
Balrog 15 90-100 magic / fire
*Blackjade 18 n/a some/some/(blood star)
*Bloodlust 18 n/a some/none/(blood star)
*Dreadjudge 11 n/a some/some[lightning](charged bolt,flash)
Hellspawn 18 75-100 magic/lightning/(blood star)
*Lazarus 11 n/a some/some/(spells)
Magistrate 11 42 magic,lightning/fire/(charged bolt,flash)
*Red Vex 18 n/a some/some/(blood star)
*Stareye the witch 18 n/a none/some [fire]/(blood star)
Soul Burner 18 magic, lightning / fire

16 *Diablo 19 n/a n/a [immune to stone curse] *Sir Golash 16 n/a none
—-

The following is a list of creatures by type (see the previous list for
attributes of a particular creature), unique creatures are indicated
with an asterick (*). The creatures are generally listed in the order
in which they appear:

[Fallen Ones] [Skeletons] [Zombies] [Goat Men] Fallen Ones Skeletons Zombies Flesh Clan
Carver Skeleton Archer *Rot Carnage Flesh Clan Archer
Devil Kin Skeleton Captain Black Death *Gharbad the Weak
Dark One *Deadeye Rotting Carcass *Blood Gutter
*Bongo Corpse Captain Ghoul Stone Clan
*Snotspill Corpse Axe *Goretongue Stone Clan Archer
Corpse Bow Fire Clan Archer
Burning Dead *Gorestone
Burning Dead Archer *Bloodskin Darkbow
Burning Dead Captain Night Clan
*SkullFire Night Clan Archer
*Brokenhead Bangshield
Horror
Horror Archer
Horror Captain
*Backlash the Burning
*Shadow Drinker

[Scavengers] [Winged Fiends] [The Hidden] [Gargoyles] Scavengers Fiend The Hidden Winged Demons
Plague Eater Blink The Unseen Death Wing
Shadow Beast Gloom Illusion Weaver Blood Claw
*El Chupacabras *Moonbender Stalker
*Pulse Crawler *Foulwing
Bone Gasher Familiar

[Horned Demons] [Overlords] [Mages] [Red Storm/lightning Demons] Horned Demons *The Butcher *Zhar the Mad Red Storm
Frost Charger Overlord Magistrate Storm Rider
Obsidian Lord Mud Man Advocate Storm Lord
*Blackstorm *Baron Sludge *Dreadjudge Maelstorm
Flayed One *Lararus *Flayer

[Magma Demons] [Spitting Terrors] [Balrogs] [Succubus Demons] Magma Demons Acid Beast Balrogs Hellspawn
Lava Lord Poison Spitter Guardian *Bloodlust
Blood Stone *Death Spit Slayer *Stareye the Witch
*Firewound the Gum Pit Beast Soul Burner
*Plague wraith *Red Vex
*Chaos Howler *Blackjade

[Viper] [Knights] [Dark Lord] Cave Viper Steel Lord *Diablo
Gold Viper *Warlord of Blood
Fire Drake Blood Knight
Azure Drake *Sir Golash

2 Spells

The following is a list of spells, based upon the order in which they appear in the spell book, spells marked (m) are only available in a multiplayer game:

Lvl 1 Lvl 2 Lvl 3 Lvl 4

(ability) x phasing x
firebolt firewall mana shield golem
charged bolt telekinesis elemental teleport
holy bolt lightning fireball x
healing town portal flame wave bone spirit
heal other (m) flash chain lightning blood star
inferno stone curse guardian x

The following spells can be found on scrolls or items, but I have not
found them available as books:

identify, infravision, resurrect (m), apocalypse, and nova.

3 Item Listing

The following is a list of „adjectives“ which are used to describe the
various items in the game, as well an indication of the magic bonuses
which such items grant. The ranges reflect the specific bonuses which
items I have found were given (as I discover more items I will try to
more accurately reflect the ranges). Rather than provide the list
alphabetically, I have grouped items which have similar effects
together:

[+ Attributes] [+ Strength] [+ Vitality] [+ Mana] [+Dexterity] sky +1-3 might +6-9 vitality+3 spider’s +14-15 skill +7-8
moon +4-7 power +11-15 zest +6-10 raven’s +15-18 accuracy +11-15
stars +8-11 giants +16-20 vim +9-15 snake’s +25 precision +16-20
heavens +12-15 vigor +16-20 serpent’s+34 perfection +29
life +22 drakes’s +47-50
dragon’s +58

[+ % to Hit] [- Damage] [+ Damage] [+%Armour] [Durability] bronze health -1 quality +1-2 strong +38 craftsmanship high
iron +7 protection -2 maiming +4 grand +51 structure high
steel +12-26 deflection -4 slaying +7 valiant +66 ages
indestructible
platinum+32-40 osmosis -6 gore +11-12 glorious+90
mithril +50 deadly +46
meteoric+79 vicious +66-70
brutal +89

[Resist Magic] [Resist Fire] [Resist Lightning] [Steals Life] [Resist
All] white +10-20 red +18-20 blue +10 leech -3% topaz 13-15
amber +16-20 crimson +23-36 azure +30 blood -5% amber 16-19
pearl +22-30 garnet +47 lapis +31-37 jade 24-30
ivory +33-40 ruby +52-60 cobalt +43-49
crystal +46-48 sapphire+53-59
diamond +53-60

[+Magic] [Hit Recovery] [Steals Mana] [+Hit% / +Damage] mind +7-10 bat -3% fine +6-9/+40-47
brilliance+12-15stability(faster) warrior’s +11-15/+53-63
sorcery +16-20 harmony(fastest) soldier’s +16-18/+69-79
wizardry +24-30 lord’s +28-30/+84-93
knight’s +38/+98
king’s +76-100/+161-166

[Light] [Fast Attack] [Life(hit) Points] light +20 readiness (quick) jaguar +16
radiance+40 swiftness (fast) eagle +26-28
speed (faster) wolf +30-39
haste (fastest) tiger +44-50
lion +56

[Spell Levels Increased] angel +1 level for all spells
arch-angel +2 level for all spells

[Other Attributes] bashing – damages armour
bear – pushes target back
blocking – fast block
bountiful – extra charges
burning – fire damage
flaming – fire damage
lightning – lightning attack
plentiful – extra charges
piercing – damages armour
puncturing – targets armour
thieves – absorbs half of trap damage

[Cursed Items] clumsy -8 to hit, – 74% damage
paralysis -6 dexterity
uselessness

[Unique Items]

Arkanines‘ Valor(Armor):AC 25, +10 vital, -3 damage from enemies,
fastest hit recovery

Baranar’s Star

The Bonesaw (claymore):+10 damage, strength and life, -5 dexterity, mana and magic

Butcher’s Cleaver:+10 Str, unusual damage, altered durability

Empryean Band (ring):+2 attributes, +20% light, fast hit recovery,
absorbs 20% of trap damage

Fool’s Crest (crown):-4 attributes, hit points +100, +6 damage from
enemies, attacker takes 1-3

Gleamsong (staff):+25 mana, -3 strength, -3 vitality, 76 phasing charges

Gnarled Root (club):+20% to hit, +300% damage,+10 dexterity, +5 magic, resist all+10%,armor-10

Gotterdamerung (crown):+20 all attributes, Armour 60, -4 damage from enemies, all resistances=0, -40% light

Griswold’s Edge: Firehit 1-10,+25% to hit,fast attack,knocks target
back,+20 mana,-20 life

Hammer of Iholm:

Harlequinn Crest (crown):Armour 3, -1 damage from enemies, +2 to all attributes, +7 mana and life

Optic Amulet:+20% light, resist lightning +20%, -1 damage from enemies, +5 magic

Ring of Anon:50 golem charges, +100% damage, +5 to all attributes

Ring of Engagement:

Ring of Truth:-1 damage from enemies, +10 resist all

Rod of Onan:50 Golem charges, +100% damage. +5 to all attributes

Storm Spire (staff):+50% resist lightning, lightning hit damage 2-8, +10 strength, -10 to magic

Thundercall (staff):chance to hit +35%,lightning damage 1-10,resist
lightning +30%,+20% light

Undead Crown:life stealing, armour 8

Veil of Steel (crown):-20% light, +50% resist all, +60% armour, mana
-30, +15 str, +15 vital

Wisdom’s Wrap (cloak:

Wizard’s Spike (dagger):+15 magic, +35 mana, +25% to hit, resist all +15

4 Shrine Listing

[Abandoned Shrine] „The hands of men may be guided by faith“ +2
dexterity

[Cauldron] Random effect

[Creepy Shrine] „Strength is bolstered by heavenly faith“ +2 strength

[Cryptic Shrine] „Arcane power brings destruction“ initiates Nova spell

[Divine Shrine] „Drink and be Refreshed“-Restores health/mana,gives full potion of each

[Eerie Shrine] „Knowledge and wisdom at the cost of self“-raise
magic,lose mana

[Enchanted Shrine] „Magic is not always what it seems“ – lose 1 spell
lvl for 1 spell, others gain 1 lvl

[Fascinating Shrine] „Intensity comes at the cost of wisdom“ – mana

[Fountain of Tears] [no quote is given] -1 vitality, +1 strength

[Goat Shrine] Random effect

[Gloomy Shrine] „Those who defend seldom attack“ -1 damage to all
weapons,+2 to armour items

[Hidden Shrine] „New strength is forged through destruction“

[Holy Shrine] „“- phases you to random location of currently explored level

[Magical Shrine] „While the spirit is vigilant the body shines“ – mana
shield

[Murkey Pool] [no quote is given] casts infravision

[Mysterious Shrine] „Some are weakened while one grows strong“ – +5 to one attribute, -1 to others

[Purifying Spring] [no quote is given] restores one mana point per drink

[Quiet Shrine] „The essence of life flows from within“ +2 vitality

[Religious Shrine] „Time cannot diminish the power of steel“ – restores all items to full durability

[Sacred Shrine] „Energy comes at the cost of wisdom“ -lose mana
permanently

[Secluded Shrine] „The way is made clear when viewed from above“ – gives map of current level

[Spiritual Shrine] „Riches abound when least expected“ – gives a small amount of gold to each open spot in your inventory.

[Stone Shrine] „Power of mana refocuses renews“ – restores charges in staves

[Thaumatology Shrine] „What was once opened is now closed“ – re-fills chests on current level

[Weird Shrine] „The sword of justice is quick and sharp“ +1 damage to all weapons in inventory

5 Books

The following is a list of the books in the game, as well as the purpose, if any, of the book:

Name of Book Purpose

Ancient Tome Arcane knowledge gained – gain Guardian Spell
The Black King Provides background to Lararus‘ abduction of Prince
Albrecht
Book of the Blind Initiates „Halls of Blind“ quest
Book of Blood Initiates „Valor“ quest
Book of Vileness Teleports you within Lararus‘ unholy altar
The Dark Exile Provides a history of the exiling of Baal, Diablo and
Mephisto
Fungal Tome Initiates „Black Mushroom“ quest when given to Adria
The Great Conflict Provides an introduction to the war between the
heavens and hells
The Horadrim Provides a history of the Horadrim
Library Book Scroll or Spell book
Mythical Book Initiates „Chamber of Bone“ quest
Realms Beyond Provides an introduction to the awakening of Diablo and the Sin War.
Skeleton Tome Scroll or Spell book
Steel Tome Initiates „Warlord of Blood“ quest
Tale of the Three Provides more history on Baal, Mephisto and Diablo
Wages of Sin are War Provides a history of the Demons‘ war on earth

6 Quest Listing

The following is a list of the quests in the game, as well as the manner in which each quest is started, the level upon which the quest can be solved, and the reward for completing the quest.

Name of Quest From Lvl Reward

The Butcher wounded man 2 Butcher’s Cleaver
Poisoned Water Supply Pepin 2 (special) Ring of Truth
Skeleton King Leoric Odgen 3 (special) Undead Crown
The Magic Rock Griswold 5 Embryean Band
Gharbad the Weak Gharbad 4 Magic item
Tavern Sign Odgen 4 Harlequinn Crest (if returned)
Valor Book 5 Arkanines‘ Valor (Armour)
Chamber of Bone Book 6 (special) Guardian Spell
Halls of the Blind Book 7 Optic Amulet
Zhar the Mad Zhar 9 Books
Black Mushroom Adria (fungal tome) 9+10 (brain) Elixir (+3 all
attributes)
Anvil of Fury Griswold 10 Griswold’s Edge
Warlord of Blood Book 13 magical items
Lachdanan Lachdanan 15 Golden Elixir
Lazarus Cain (staff of Lazarus) 15 (special) Magic item
Diablo Cain 16 End game
(single player)

Solutions to the Quests:

Note that in any one game, you will NOT receive all of these quests, as quest allocation is random (except for Lazarus and Diablo, which appear in every game).

1 The Butcher – A tough quest early in the game. His lair is a square
room on the second floor of the dungeon which will be easily
recognizable because of all of the bodies on stakes inside the room. If you can afford, and are capable of casting, Stone Curse, this quest is very easy – cast it and chop away until he’s history. But Stone Curse is hard to come by early in the game, and unless you have very fast dexterity or an item which gives you a magically „fast attack“, or „fast recovery“, it is difficult to go toe-to-toe with the Butcher. A „bear“ weapon (which forces him back) makes it possible to take him head on. A better plan, however, is to open the door to his lair, wait until he announces „fresh meat“, and then flee to any nearby location (and it helps to map out an escape route first!) with a door and a chain link wall. Go through the door and shut it before the Butcher follows you.
He won’t be able to follow you through the door, and you’ll be able to hit him with arrows and spells until he finally goes down (which may take a while). You can greatly speed up this process if you are capable of casting „Firewall“ – you can cast it right through the grate where the Butcher is standing and he will gleefully wait around until he fries. If you happen to replay a dungeon with an advanced character and you’re capable of casting „Golem“ – do so, it’s more than a little amusing to watch the golem take about two seconds to plow through the Butcher. The Butcher’s weapon makes a nice weapon for an early character, although it is prone to break easily.

2 Poisoned Water Supply – This quest also occurs on the second level.
If you talk to Pepin (the healer) in town after you start the first
level, he may give you this quest. You’ll know that this quest is in
your game if, during your exploration of the second level, you run into a crack in the wall which is surrounded by candles. If you haven’t
already initiated the quest by talking to Pepin, return to town and do
so prior to exploring through the opening. The opening will take you to a separate ‚mini-level‘, which you’ll have to clear out of monsters in order to solve this quest. On this quest you’ll likely meet your first
‚goatmen‘ (usually flesh clan, the easiest), and a bunch of ‚fallen one‘
types, like Devil Kin. Once you kill all of the monsters the waters
will clear and you’ll have completed the quest. Don’t forget to return
to Pepin to obtain your reward – the Ring of Truth.

3 Skeleton King Leoric – This quest is different in the single player
game compared to the version in the multiplayer game. Ogden will
initiate this quest which, like the Poisoned Water quest, also occurs in a separate ‚mini-level‘, this time off level 3. There is a separate
entrance to the Skeleton King’s Lair, and by moving your mouse over any staircase you encounter on the third level you can check if it leads to Leoric’s lair. Once in Leoric’s lair, take it slowly, and gradually pick off his skeleton army without getting too many on the screen at once, to avoid them overwhelming you. Use „Holy Bolt“ as much as you can. If you engage in hand to hand combat, try to use a ‚blunt‘ weapon, like a club, mace or staff, instead of a cutting weapon, like a sword. You may meet your first skeleton archers on this quest. Avoid advancing too far into a room in order to avoid being caught in a crossfire. The Skeleton King is straight left (NE), look for the glow he creates. As with the Butcher, Stone Curse is once again the easiest way to defeat your enemy – cast it when he gets close and attack him while he’s vulnerable. Holy Bolt spells also work very well against the Skeleton King. It’s probably not wise to fight him in hand to hand unless you have high dexterity, a „bear“ weapon, or an item which allows you to „fast attack“ or „fast recovery“. If he gets near you, you can run away from him – although he may chase you for a while, eventually he’ll veer off. He also has the nasty habit of raising the skeletons which you’ve already killed, so try and take him out quickly. Once you’ve killed him, pick up the undead crown (a great item for fighters), and don’t forget to „click“ on the crosses in each of the corners – they’ll open up a secret room with more magic items.

4 Tavern Sign – Ogden also initiates this quest, if you talk to him
after clearing a couple of levels in the dungeon. You’ll know if you
get this quest in your game because you won’t be able to get down to the 5th level until you solve it. The sign is guarded in a room by
„Overlords“, and it’ll likely be the first time you meet these big
guys. They aren’t too difficult, especially if you have some spells
(they have no immunities or resistances). You won’t be able to open the chest in their lair until you talk to „Snotspill“, a „fallen one“
leader, who is on the other side of the room with the Overlords (hey, if you find Snotspill first, now you know where the sign is). He’ll tell
you to go get the sign for him. Once you talk to him, if you haven’t
already spoken to Odgen to initiate the quest, return to town to do so now. Once back in the dungeon, go and get the sign from the lair of the Overlords. DO NOT give it to Snotspill, instead return it to Odgen in town, and he’ll give you the Harlequinn Crest. Then go back into the dungeon and return to Snotspill, who will attack you immediately, and he’ll have lots of „Dark Ones“ to help him. Firewall works wonders here. If you can’t cast Firewall, wait outside the door and pick off Snotspill and his friends one at a time – don’t let them get through the door and surround you.

5 Gharbad the Weak – When you first encounter this Goatman, you probably won’t even realize that he is a quest, and you’ll likely try and attack him. You can’t hurt him, so once you clear out any monsters near him, click on him to initiate a conversation. He’ll plead with you not to kill him – you can’t anyway, so leave the room. You’ll have to leave and return to the room several times in order to complete this quest, but there is no time limit, so you can explore at your leisure and return when you want. The first time you return he will give you an item, which may or may not be useful to you. The second time you return he will tell you that he isn’t quite finished making you another item.
Finally, the third time you return, Gharbad will decide that the item he has made is „too good for you“, and he’ll attack immediately. Gharbad the Weak lives up to his name, however, so you shouldn’t have much difficulty killing him in any number of imaginative ways. You’ll receive the item he made once you kill him.

6 The Magic Rock – Griswold will initiate this quest by telling you of a
caravan that passed through the town some time ago. There’s not much to this quest, you’ll find the rock on a pedestal on level 5. Take your time in getting to it, as it is usually surrounded by a fair number of monsters. Return it to Griswold, who will give you the Embryean Band.
If you find the rock before you’ve talked to Griswold, take it anyway,
but drop it in town before you talk to him, then pick it up again and
complete the quest (this strategy also works for the Tavern Sign quest discussed above).

7 Valor – This quest is initiated by reading the Book of Blood on level
5. You’ll be able to complete this quest in the same room as you find
the book, but you may want to drop back into town in order to see what the townsfolk have to say about the quest first (see Farnham, in particular, for a few laughs). Once you go through the room with the book, you’ll see a blood stone on the floor. Pick it up and click on
the pedestal which is also in the room. There are some Horned Demons in this room, so look out for their charges, you can normally hear them picking up speed. If you dodge them they will ram into walls (they can’t stop their charges), which will leave them momentarily helpless.
Try to take them out at a distance with spells or a bow. Once you place the first bloodstone on the pedestal, you will open another door to the north, opening an attached chamber. There are more monsters and a second blood stone in that room. Take the second blood stone and click on the pedestal again (back in the first room), which will open up a third, attached chamber, where you can find the final bloodstone. Using the last bloodstone on the pedestal, you will open the chamber to the Arkanines‘ Valor armour.

8 Chamber of Bone – This quest is initiated by reading the Mythical
Book, on level 6. Once you’ve read the book (and for those of you who are impatient, you don’t have to listen to all of it, just hit the
„escape“ key to close the book), a staircase will be available on the
6th level to take you to another „mini-level“, the Chamber of Bone. You will likely meet both Horned Demons (if you didn’t get the Valor quest) and the Hidden for the first time on this quest. There are three passageways – the ones on the left and the right lead to levers and are guarded by Horned Demons (see the Valor quest for combat tips). The center passageway leads to the chamber of bone which, as the name implies, is heavily populated with skeletons. Firewall works great here, as all of the skeletons are crammed in a relatively small area. 4-5 firewalls can fill the entire room, quickly exterminating the skeletons and the Hidden (who are hiding!). There are a few more Horned Demons through the skeleton room, and a book in the middle of the room.
If you charge and get the book, you will receive the „Guardian“ spell,
and a three headed dragon will appear out of the ground, and it will
blast any remaining monsters in the room. Once you read the book the quest will be completed, but make sure you explore the two „secret“ rooms on the right hand passageway (they are opened by the two levers).
Each of the secret rooms contains more hidden and skeletons, and also a chest with several items, all magical.

9 Halls of the Blind – This quest, like the Valor and Chamber of Bone
quests, is also initiated by a book (see how important my book summary in part 5 of this FAQ is…), this time appropriately called the „Book of the Blind“, which will be found on level 7 if you get this quest. The Halls of the Blind is a tilted „figure-eight“ shaped room, with a door on each of the north and south sides. You’ll find the yellow „Illusion Weavers“ in the room, and they are fairly tough, but can be taken out by spells (lightning preferably, as they are resistant to magic and fire), or in hand to hand. They are fairly easy to run from if you get in over your head. Inside the Halls of the Blind room, there will be two small rooms. Both contain more Illusion Weavers, so don’t open them until you clear out the ones already in the main room. The small room to the North contains the „Optic Amulet“. Once you take the Optic Amulet, you will solve the quest.

10 Zhar the Mad – This non-player character is found on level 9, in a
room with some books and scrolls on pedestals and a bookcase. Talk to him first in order to initiate the quest, as he will give you a free
magic book. You can freely take the items off of the pedestals, but as
soon as you touch the bookcase he will admonish you and attack. Stone Curse will take him out in seconds. Spells are generally the best way to take him out, as he will teleport when you try to engage him in hand to hand combat.

11 Black Mushroom – In order to initiate this quest, you’ll have to find the Fungal Tome, which can be found on level 9 if this quest is present in your game. Take the Fungal Tome to Adria, the witch (there is no other use for the book). She’ll tell you to go get a „demon’s brain“, for Pepin the healer. Talk to the healer to get additional information.
If you return the fungal tome to Adria after completing level 9, you
will get the Demon’s brain from the first monster you kill on lvl 10
(that monster doesn’t have to be labelled a „demon“). Many people
complain about missing the brain, because it is quite small and in the
caves it is easy to lose an item behind a wall. Return the brain to
Pepin, who will give you an elixir for Adria. Take the elixir to Adria,
who will tell you to keep the Elixir for yourself. Use it and you will
gain +3 points to each of your attributes. A demon’s brain never tasted so good….

12 Anvil of Fury – This is another quest which people often have
difficulty completing, but it actually is fairly easy. Griswold will
initiate this quest by telling you about the mighty Anvil of Fury. The
Anvil itself can be found on level 10, but it is on a penninsula
surrounded by lava, and well guarded by monsters (usually goatmen
archers and Storm Demons). Take your time and gradually clear out the monsters prior to trying to get to the Anvil – identify the weaknesses of the monsters by looking at my charts in Part 1 of this FAQ.. The Anvil is actually quite small and easy to miss, but most people miss the Anvil because they explore the „Caves“ by patrolling around the edges, picking off targets of opportunity. The lava pool is closer to the center. Return the Anvil to Griswold in order to receive „Griswold’s Edge“, a pretty good weapon.

13 Warlord of Blood – Yet another quest initiated by a book, this time the Steel Tome, which is found on level 13. You’ll know if you have this quest in your game, because you will be unable to get to the stairs leading to level 14 until you read the Steel Tome. The Warlord and his henchmen are pretty tough, but vulnerable to Stone Curse if you can get them to follow you so that you can face them one at a time. If his henchmen are Steel Lords, they will be also be vulnerable to lightning.
If, on the other hand, they are Blood Knights, you can take them out
with Fireballs. Or just swing and chop, but try to avoid being
surrounded by fleeing if necessary. A defensive spell like Mana Shield also comes in handy. After you have disposed of the Warlord and his men, you will be able to loot his treasure, which includes 2 sets of magical armour and 4 magic weapons. Not bad. He won’t be needing them anymore anyway….

14 Lachdanan – Lachdanan himself will initiate this quest, and he can be found standing still on level 14. He is a Steel Lord/Blood Knight type, so your first instinct will likely be to attack him, which is
fruitless. He’ll ask you to get the Golden Elixir, which you will find
in the center of a room on level 15 (I only received this quest once,
and I vaguely remember that the Elixir was on the level below Lachdanan, but it may in fact have been on the same level, i.e. lvl 14).

15 Lazarus – Getting close now…In order to initiate this quest, you
will first have to find the „Staff of Lazarus“, which is an unusable
item found on level 15, near a strange contraption. Once you have the staff, you’ll have to show it to Cain in town in order to start the
quest. Once you speak to Cain, there will be a red portal available on
level 15, which will take you to another „mini-level“. Lazarus‘ lair is
populated with Succubus type monsters, as well as mages. Take your
time, the narrow corridors make it easy to avoid being surrounded. Use Stone Curse or, depending upon the vulnerability of the monsters as set out in Part 1 of this FAQ, other offensive spells such as Fireball.
Clear out as much as you can without reading the „Books of Vileness“ (there are two books on opposite sides of this mini-level). There are a number of Hellspawn types initially trapped in cages – ripe for a nice Firewall spell. In order to read the Books of Vileness, you have to be standing on the teleport pad nearby (which will light up). You will be teleported into an area with more Hellspawns, which will be again be vulnerable to Firewall. You’ll have to read the second Book of Vileness
as well, and then return to the beginning of the level to step on a
teleport to Lazarus himself. Lazarus surrounds himself with Hellspawns (hmmm….), including two „leaders“, „Black Jade“ and „Red Vex“ – flee to the north or south passageways in order to avoid being surrounded immediately, and then pick off the Hellspawns when they follow you. Lazarus will not chase you. Once you have gotten rid of his guards, Lazarus is quite easy to take out with Stone Curse. He is difficult to engage in hand to hand with, because he will use „Flash“ spells and teleport. You’re likely to have better success with ranged weapons or spells. After you kill Lazarus, return through the red portal, which will have reappeared, and return to town to talk to Cain, in order to initiate the final quest…..

16 Diablo – Diablo is initially trapped in a room, so be sure to take
out all of the other monster on this rather small level prior to
pressing any levers which allow him out. This level is essentially 4
large areas, connected by a passageway in the middle. There will be
lots of Blood Knights and Advocates. Mana Shield is a must for this
level, particularly if you are a mage, and lots of Mana potions come in handy. If you can cast Golem, try and use one against the mages, but realize that the Golem won’t last long against the Blood Knights on the level. To help your Golem, cast Stone Curse on enemies near the Golem and watch him shatter them. Three of the four main areas contain levers (2 in one area), and the fourth area contains Diablo and yet more minions. The area with the 2 levers will open Diablo’s chamber, so leave it until you have cleared out the other areas. When you finally do let Diablo out, you may want to get him to chase you into one of the other cleared out areas (preferably on the other side of the level). He tends to get lost following you, so you should be able to sneak back to finish off his minions (for extra experience points). Diablo casts Apocalypse spells, which are quite dangerous, so keep an eye on your hit point level or, if you are using a Mana Shield, your mana level. If you are luring him away, zig-zagging will allow you to dodge his spells. Unfortunately, Stone Curse will not work on Diablo. I found that the best way to take him out was actually to go head to head with him, keeping Mana Shield up and using spells from a staff (like Fireball or Lightning), and chopping away. Diablo appears to be vulnerable to all types of spells, including Holy Bolt, but excluding Stone Curse, as discussed above. Ah, he was a wimp after all…..

Enjoy the end game show.

Noch ein paar Hex-Editor Tipps:

Erst einmal eine Sicherheitskopie von „DIABLO.EXE“ anfertigen. Diese wird nämlich in besagten Hex-Editor geladen und einige empfindliche Stellen in 64 abgeändert:
Für den Krieger wären das die Offsets 857A8, 857B8,
857C8, 857D8, 8580C und 85810.
Bei der Jägerin sind die interessanten Stellen 857AC, 857BC,
857CC, 857DC, 85818, 8581C und 85824.
Entscheidend für Magier wären 8578B, 857C0, 857D0,
857E0, 85828, 85830 sowie 85834.
Jedesmal, wenn nun ein neuer Charakter erstellt wird, werden seine
Eigenschaftswerte automatisch auf 100 erhöht. Na denn mal viel Spaß beim Metzeln…

Noch ein Tipp: Ganz ohne Hokuspokus ist es hiermit möglich, beliebige Ausrüstungsgegenstände zu duplizieren, lediglich etwas Timing und Geduld ist gefragt. Dabei geht man wie folgt vor:
Man läßt den Gegenstand, welchen man verdoppeln möchte, auf den Boden fallen. Außerdem vergewissert man sich, daß im Inventar genügend Platz für das Duplikat vorhanden ist.
Mittels rechtem Mausklick auf den eigenen Goldhaufen nimmt man ein Goldstück auf. Dieses plaziert man an eine freie Stelle des Inventars. Danach entfernt man sich einige Schritte von dem Gegenstand und schließt alle Fenster (durch die Leertaste).
Nun klickt man auf den am Boden liegenden Gegenstand. Während der Held sich inBewegung setzt, um ihn aufzunehmen, drückt man die Taste „I“, um das Inventar aufzurufen. Dort bewegt man den Mauszeiger auf das Goldstück und wartet ab.
Exakt in dem Moment, in welchem der Held den Gegenstand erreicht und aufhebt, beklickt man abermals das Goldstück. Daraufhin erscheint der erste Gegenstand im Inventory und der Mauscursor verwandelt sich planmäßig in das Goldstück.
Wenn man es nun jedoch fallen läßt, verwandelt es sich ebenfalls in das aufgesammelte Item. Wenn man dieses aufnimmt, hat man zwei von der Sorte!
Achtung: Niemals beide Gegenstände gleichzeitig auf den Boden legen, da sonst einer von beiden verschwindet!

(online seit 1998)